[Mono-devel-list] Embedding Mono in a Virtual World
jimpurbrick at yahoo.co.uk
Fri Jan 28 04:46:46 EST 2005
--- Tim Fries <timf at dicecorp.com> wrote:
> The threads, and the regions within them,
> cooperatively multitask; for the scalability
> reasons already described -- and because
> preemptive multitasking is incredibly expensive.
How did you implement the cooperative multitasking?
> Making this all work with user-supplied code is a
> hurdle I haven't had to overcome, myself; but it
> *is* a problem that MUDs have already explored
> rather exhaustively.
Yes, it's a shame the MUD-Dev archive is broken at the
moment. Do you have any specific references for things
I should look at?
> interpreting/compiling as a state machine that you
> can enter and exit at will would probably solve
> that problem well enough.
Which sounds like Paolo's second suggestion.
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