[Mono-devel-list] mono SDL linux/win32 SDL.DLL - my brain hurts!
david.mitchell at telogis.com
Wed Jul 20 23:36:48 EDT 2005
Looks like the latest linux version to me.
ted leslie wrote:
> (After my preamble, I am essentially asking .. how does a wrapper to .Net/Mono work .....)
> There must not be to many people writting cross platform apps
> that need sound? Searching for sound (audio, mp3, sound) on mono-project.com via mail list, etc
> returns almost nothing.
> Anyways I came across SDL on the Resources page!!!! wow!!! this will solve my problems!
> I go to cs-sdl.sourceforge.net
> and check it out,
> It has SDL.NET for Win32 and Linux (mono is supported, it says)
> So i download the support libraries for SDL.NET which are the traditional SDL libs .. put them on Win32 and updated
> my ones on my Suse box.
> I ran the Examples just fine on Win32
> Now on to Linux and Mono ...............
> First off the latest SDL.NET downloads on sourceforge seem to be for Win32 only (as an aside they have a nice
> installer that does everything for you on the Win32 side of things)
> So i dig back a COUPLE years and get a gz file (of SDL.NET) that has linux support
> (incidently i see screen caps in SDL.NET project page of SDL apps running on linux so even thought
> the linux support in the project seems old, it infact looks like it run and works)
> I build the SDL.NET on Linux (using latest stable release Mono), but there is an error in the Makefile,
> the pathing slash is of the windows variety (hmmmmm...?), so i fix that and Makefile the SDL.NET DLL's
> and the examples.
> The Examples compile/build fine but the give a Mono runtime error that they can't
> find System DLL:SDL.dll
>>--An exception was thrown by the type initializer for SdlDotNet.Music ---> System.DllNotFoundException: SDL.dll
> So this is were I hit a dead end because I don't know anything about .Net/C# wrappers to
> traditional C based libraries on Linux.
> I looked at the gtk-sharp wrapper (cause i know it works), I see a mixer of C and CS files and traditional
> gcc references in makefiles, but basically it looks like a big job to figure out gtk-sharp's process of a wrapper.
> On that note, is there a doucmentation section somewhere on that - i.e. building wrappers?
> To me, I am thinking in the end SDL.NET has to get hold of the routines in the
> SDL ".so" file right?
> how does that happen? I know how it happens in a traditional C/gcc compile, link, create a .so file, and compile your apps with dynamic support againt the ".so" .... what bit of magic get Mono to see/do that (with its wrapper)?
> I check around the SDL.NET code and see in the Natives.cs file this:
> const string SDL_DLL = "SDL";
> const string MIX_DLL = "SDL_mixer";
> // General
> [DllImport(SDL_DLL, CallingConvention=CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
> public static extern int SDL_Init(int flags);
> which I am thinking is pretty key to the process ...
> but why reference SDL.DLL ... I don't have that on Linux, thats on Win32.
> Anyone shed light?
> Also, would it be a hard job making the same wrapper to the SDL lib on MAC-OSX to complete a good cross-platfrom
> SDL.NET class for Mono ?
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