[Mono-devel-list] OpenGL and Tao?
mongoose770 at yahoo.com
Tue May 3 23:51:21 EDT 2005
Thanks for clearing it up for me. I'm sorry to hear
about Randy's difficult time, and that Tao is now
maintainerless as a result. I hope it works out for
him later on in his life.
I'll just use a Gtk# + OpenGL binding like
opengl-sharp or maybe gtkgl# until Mono gains a
standard OpenGL wrapper API. I would still like to
know if there are plans for a Mono OpenGL namespace or
a standard OpenGL wrapper. Assuming anyone here can
give guidance on Mono's future path with OpenGL as
either 1st or 3rd teir support. I personally would
like to see a lower level wrapper, which then is built
upon for a Gtk# OpenGL widget.
http://icculus.org/freyja | 3d Modeler
http://icculus.org/~mongoose | Personal
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