[Mono-dev] Socket has a dynamic GetHashCode method
davidiw at ufl.edu
Mon Aug 13 13:28:47 EDT 2007
Socket relies on the underlying operating system handle for its
HashCode, this creates a problem if later after the underlying resource
has been disposed but the Socket object is still in use....
Hashtable ht = new Hashtable();
Socket s = new Socket(...);
ht[s] = 5;
Console.WriteLine(ht.Contains(s)); // true
Console.WriteLine(ht.Contains(s)); // false
Is this a bug or an expected result?
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