[Mono-dev] Porting to OpenMoko
Miguel de Icaza
miguel at novell.com
Tue Jul 10 15:39:59 EDT 2007
I am also considering getting an OpenMoko phone (personal) and
getting a couple for developers in the Novell team one as well.
What some folks have been saying is that they want to port
Moonlight/Silverlight to it, and implement all kinds of gratuitous
animations on it.
> I've noticed on the OpenMoko wiki/gforge site that there is an
> "active/planning" project related to porting .NET/Mono, while deciding
> whether or not I should purchase an OpenMoko phone in lieu of
> purchasing the oft prised iPhone (no habla SDK :()
> I'm wondering if any of you have started working on a port, which
> would definitely influence my purchasing decision (not that I'm
> against starting the debugging with the debug board for our Mono ARM
> port, it is ARM right?) I would enjoy nothing more than to upgrade my
> phone with the OpenMoko phone, but the ability to start working on
> mobile Mono applications on it as well would be nice, not that the
> Nokia's aren't nice, but they're not as open :-P
> If I purchase the kit, I'll be purchasing the Neo Advanced set which
> includes the nice development extras (woot) and wouldn't mind a coffee
> shop hack-a-thon in the San Francisco area to get things started if
> anybody's up for it.
> Just figured I'd check.
> R. Tyler Ballance: Custom Mac and Linux Development at bleep.
> contact: tyler at bleepconsulting.com | jabber: tyler at jabber.geekisp.com
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