[Mono-dev] C bindings VS C++ bindings (Gtk# vs. Kimono?)
pablosantosluac at terra.es
Wed Sep 26 15:04:25 EDT 2007
Do you know what will be the costs for commercial use??
Also, do you have plans to support MacOS and Solaris? If so, when?
----- Original Message -----
From: "Arno Rehn" <mono-devel at arnorehn.de>
To: <mono-devel-list at lists.ximian.com>
Sent: Saturday, September 22, 2007 6:48 PM
Subject: Re: [Mono-dev] C bindings VS C++ bindings (Gtk# vs. Kimono?)
> I'm one of the Qyoto devs and have just come across this thread.
> First off, I'm glad that even companies consider Qyoto an option for the
> by now and that quite some people have heard about it.
> To be honest, we haven't tested Qyoto on Windows yet, but it should work
> pretty flawlessly. On Linux and Mac OS X at least it works well. GUI's are
> designed with the normal Qt Designer. Code can be generated with the
> resulting .ui files and a program called 'uics'.
> For the licensing: we can use a dual-license model for Qyoto/Kimono, like
> done with PyQt and Qt itself: GPL for open-source apps, QPL-like for
> For theming: Qt uses the native API on Windows/Mac as far as possible, so
> look and feel is native.
> The API of Qt is also quite stable throughout a major version, but some
> things might change from time to time.
> To do some advertising: Qt does not only offer a GUI Toolkit, but also
> other interesting features like SQL handling, SVG support, OpenGL support,
> D-BUS support (one feature of D-BUS is a bit buggy on Qyoto, though),
> Networking and more.
> Arno Rehn
> arno at arnorehn.de
> Mono-devel-list mailing list
> Mono-devel-list at lists.ximian.com
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