[Mono-dev] Where to start with Mono 2.0?
monoman at gmail.com
Wed Oct 8 14:35:26 EDT 2008
If your intent is to develop that will run on Mono in Linux, it is better to
use the VM approach and have the Linux image, to test deployment and
operation issues. You can develop in VS.NET in Windows and "deploy" it in
the Linux image, and even debug it running in the VM from VS.NET.
Moma already tells the type of problem, and if it is a portability issue
(which should be normally solved in the application side) or a Mono issue
(like an unimplemented feature) which should be directed to the mono team on
the bug reporting page.
Also Gendarme can be used to have your application checked for bad
practices, in general, and specifically about portability.
Hope it helps,
On Wed, Oct 8, 2008 at 8:58 AM, lonifasiko <mloichate at gmail.com> wrote:
> Hi, I've got quite a big background developing with .NET Framework, and now
> we're bound to start testing Mono platform.
> I only would like to know which the best start point is: Start developing
> inside a Linux environment (we'd use VMWare OpenSuse image) or install Mono
> 2.0 for Windows and "play" with the samples under Windows?
> By the way, is there a way to develop applications for Mono in a Windows
> environment? Or the idea would be to develop under Visual Studio, then run
> Moma and then run the application from command-line?
> What about trying to solve "problems" of an assembly in which Moma has
> "problems"? How would I need to proceed?
> I would really be grateful if somebody could help me getting started with
> Mono, pointing me at a basic document for newbies and so on, I'm a bit
> Thanks very much in advance.
> Blog: http://lonifasiko.blogspot.com/ http://lonifasiko.blogspot.com/
> View this message in context:
> Sent from the Mono - Dev mailing list archive at Nabble.com.
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Rafael "Monoman" Teixeira
"I myself am made entirely of flaws, stitched together with good
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