[Mono-dev] Dll not found when deploying a mono app into a different machine
ylatuya at gmail.com
Mon Oct 13 15:50:34 EDT 2008
I'm having a very strange problem on Windows....
I've created a multimedia player based on GStreamer an Gtk that runs both on
Windows and Linux. The GStreamer backend is written in C and wrapped to C#
using the GAPI tools, importing my own dll called libcesarplayer.dll.
I compile and link libcesaplayer.dll on windows (I've tried both Mingw and
MSVC) and all works well.
But.... If I try to run my app in my laptop, for example, I got a
DllNotFoundException. So, it just works in the computer I used to compile
Do I have to compile it in a special way?
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