[Mono-dev] What is the state of mono interpreter ?
kumpera at gmail.com
Sat Sep 27 09:32:41 EDT 2008
2008/9/27 Aras Pranckevicius <aras at unity3d.com>
> > Whatever you might be thinking I can't see why not using mono JIT would
> > desirable.
> On some platforms you can't generate _any_ executable code at runtime.
> So there one needs either the interpreter, or full AOT. Some platform
> examples: iPhone, Xbox360, (maybe) PS3.
Unless you need reflection or fancy runtime support like transparent
proxies, full AOT is the supported way for such platforms.
And even in that cases, it would be easier and better to extend full AOT
than bringing back the interpreter.
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