[Mono-dev] Use eglib as a default for mono 2.6
joe at unity3d.com
Wed Apr 15 05:33:56 EDT 2009
Can you guys please switch to eglib as the default across the board,
so that this codepath gets properly tested in the real world. We need
to move towards using a single mono source base for all our platforms
and relying on external dependencies in mono is a lot of pain when we
try to build mono.
I asked if that could be done for mono 2.4 and it was too late for
that, I understand. But could you guys please fix this for mono 2.6.
It would really make a big difference for us.
More information about the Mono-devel-list