[Mono-dev] Hacking mono to make it more deterministic
apenwarr at gmail.com
Mon Aug 24 14:10:27 EDT 2009
On Mon, Aug 24, 2009 at 1:13 PM, Lucas Meijer<lucas at lucasmeijer.com> wrote:
> - if you can think of a better/different way to make our users code
Perhaps use a PRNG (always with the same starting seed) for the
hashcode of an object, and store the hash as a member in Object
Clearly this wouldn't be a good idea for "real" mono, but it would
make things deterministic with regard to the creation order of
objects, at least.
Of course, if you use any threading, true determinism is virtually impossible.
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