[Mono-dev] System.Reflection.Assembly::Load Performance?
kumpera at gmail.com
Tue Dec 1 13:29:48 EST 2009
Can you give a try of the new logging profiller?
It even features a GUI now.
On Tue, Dec 1, 2009 at 3:02 PM, Babbage Linden <babbage at lindenlab.com>wrote:
> Hi all,
> I'm currently investigating a performance problem which is causing complex
> objects in Second Life containing many scripts to take a long time to load.
> We embed Mono in the Second Life simulator, so I turned on the profiler
> before initialising the runtime:
> mono_jit_init("root domain");
> After shutting down the simulator, the profiler reported the slow method as
> being System.Reflection.Assembly::Load(byte), with each call taking
> Time(ms) Count P/call(ms) Method name
> 4052.135 203 19.961 System.Reflection.Assembly::Load(byte)
> Callers (with count) that contribute at least for 1%:
> 102 50 % LindenLab.SecondLife.Script::.ctor(string,byte,long&)
> 101 49 % LindenLab.SecondLife.Script::Deserialize(byte,byte)
> Does this seem right? We're just passing an assembly as bytes to Mono and
> asking it to turn it in to an assembly, 19ms seems like a long time to do
> Are there any faster ways we could do this? In the example above an object
> with 200 scripts in it is taking 4s to load, which is much faster than with
> an LSL script.
> I get similar results using mono 1.2.6 (which we have embedded in Second
> Life) or revision 146428, which is pretty close to the tip of svn.
> Also, the profiler seems to output it's results the first time we unload a
> domain, is there a way to stop that happening, so we get the full output on
> shut down?
> (How should we be creating and destroying appdomains from unmanaged code:
> we're currently using ves_icall_System_AppDomain_InternalUnload from
> unmanaged code to unload domains, which is less than ideal...)
> Mono-devel-list mailing list
> Mono-devel-list at lists.ximian.com
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