[Mono-dev] Debugging Memory mono images
jonas at unity3d.com
Thu Jun 25 08:31:35 EDT 2009
So, I got the debugger working so far that we can debug Unity on the
Mac. However, there's one issue I'm wondering about:
In Unity, we load mono images from memory, and not from a file on
disk. So, we use mono_image_open_from_data_full(), instead of
mono_image_open_full(). This gives me an error in the debugger,
because it cannot find the symbol files:
Cannot load symbol file `data-0x1a670000'
We do use mono_debug_open_image_from_memory() to associate the symbol
data with the image, but either that is ignored by the debugger, or it
is too late, because it's after the mono_image_open_from_data_full()
Any idea how this is best fixed?
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