[Mono-dev] Mono Debugger and Mono 2.4
jonas at unity3d.com
Tue May 5 11:37:27 EDT 2009
Yes. But in order to make it work, as far as i can tell, I also need
to change the mono debugger itself. Right now, when I load a native
application into the debugger, it won't try to find the debugger_info
global structure, which is used to communicate with mono.
My question is mostly, since there is some "support" for native
applications in mdb at this point (well, I can start an application in
the debugger, and interrupt and resume execution), if there is already
some workaround for this, or a plan on how to implement it. I
obviously don't want to do special case code for unity which will be a
pain to drag along in the future.
On May 4, 2009, at 11:25 PM, Miguel de Icaza wrote:
>> Also, I'm still looking for any suggestions on how to get the mono
>> debugger to work with a native application invoking mono from a dll.
>> What's the status, should that work at the moment? If not, what needs
>> to be done to make it work?
> The `mono' program itself is a thin wrapper around libmono.a, so
> technically you would just have to replicate in your VM initialization
> all the steps that are enabled when MDB launches Mono for debugging.
More information about the Mono-devel-list