[Mono-dev] there is a free mono for Andrioid or Wii?
Miguel de Icaza
miguel at novell.com
Sat Oct 10 16:53:10 EDT 2009
> However, as you state, this does not summarise the status of the port
> and what features work vs don't work (i.e. for Icarus Scene Engine and
> monoBotics, PInvoke support for Tao or OpenTK would be essential
> (OpenGL support specifically, the player is agnostic enough that if we
> needed a different OpenGL provider, it can be quickly replaced), as
> well as Reflection, Generics, Threading, System.Drawing,
> System.Threading, System.Data (sockets particularly), System.Xml, and
> Code-dom to get ISE.Flow and the MBF compiler running, as well as some
> parts of WinForms for inspector attributes.
Since we are bound by Nintendo's NDA agreement, we can not publicly
discuss which features are available for the official Mono on the Wii
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