[Mono-dev] Compiling Mono Runtime in VS2010
robertj at gmx.net
Mon Jun 28 07:44:11 EDT 2010
On 28.06.2010 13:07, guysherman wrote:
> Thanks so much for your help and patience, I have now got my code working. I
> found that mono_free was missing from the mono.def file that i had (I guess
> I should probably rebuild it), so I added the line. Now my code compiles and
> links and runs. Sweet victory!
mono_free's export is now fixed in SVN. Thanks for reporting.
> I'm working on embedding mono into an experimental game engine I'm working
> on. So far, apart from my lack of C/C++ experience (especially with
> gcc/autotools) and the tribulations of using 64-bit at the moment, it is
> going quite well. I'm currently working on a code generator (C# app) that
> takes a .net dll and uses reflection and ANTLR StringTemplate to generate
> C++ classes which map to each of the classes in the assembly, wrapping their
> functionality, giving a nice, tidy way of interacting with objects within
> the mono sandbox, without having to repeatedly type out calls to the
> embedding api.
Interesting. Are you planning to release/develop this generator as
open source by any chance? This would attract more people willing
to help out, including my humble self.
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