[Mono-dev] Building and/or debugging mono on Visual Studio
stifu at free.fr
Thu Nov 11 14:11:06 EST 2010
Usually, you should provide patches for trunk, then they might get back
ported to older branches if it's worth it.
Building Mono on Windows is still not easy, AFAIK (I'd love to be proven
wrong). I used to follow a tutorial to build it with cygwin, and it was a
pain. Since they moved from SVN to Git, I haven't tried to build it.
Basically, Miguel recognizes building Mono on Windows is painful, and wants
to fix that and make it easy, but hasn't gotten around to get it done. It's
on the TODO list, among many other things.
Arne Claassen wrote:
> I've been using mono for years but i've been a fairly crappy citizen
> about giving back. I'm basically a rpm only consumer, never having
> built from source, so my approach is mostly one trying to find
> workarounds to bugs. Yeah, i know selfish and lazy...
> Lately i've been doing a lot of ASP.NET MVC2 work under mono 2.6.7 and
> keep running into small issues. I have the source for mono and use it
> spelunk about to figure out what's going on, but generally just use
> that knowledge to figure out work around. I'd really like to provide
> patches for the things I come across, but I'm intimidated by the scope
> of getting an environment in which I can test things out. Maybe it's a
> lot easier than I imagine, so i figure i should ask here if there are
> some pointers for the things that hold me back:
> 1) any recipes to getting an environment for building and testing mono
> under Visual Studio (2k8, but i can use 2k10)?
> 2) what code do i build and create patches against? Since i'm on
> 2.6.7, so i use the mono-2-6-7 branch or is that frozen and i should
> use mono-2.8?
> Arne Claassen
> San Diego, CA
> Mono-devel-list mailing list
> Mono-devel-list at lists.ximian.com
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