[Mono-dev] Hi, I'm new here.
dynamicgl at gmail.com
Mon Nov 21 00:28:02 EST 2011
> I am curious the first scenario: embedding c# code and use it as a
> scripting language. As regards the size of runtime, it usually bigger than
> others like lua or even python, so what is the advantage?
> gelin yan
> On Mon, Nov 21, 2011 at 7:02 AM, Revan <revanthedarth at gmail.com> wrote:
>> Mono is mostly used in two ways:
>> 1- Embedding c# code and using c# as a script language. There are a few
>> games that did this and the number will increase in time since c# is
>> much more suitable for scripting than python or lua.
>> 2- Running c# codes in non-windows platforms.
>> On 21.11.2011 00:57, Stifu wrote:
>> > Mono is a framework, which includes compiler and runtime.
>> > It's a reimplementation of the .NET framework.
>> > How you use it depends on your goals.
>> > DeltaAccel wrote:
>> >> So, what's mono? Is it a compiler or a bunch of DLL I can attach to
>> >> C#? I'm new at this :P
>> > --
>> > View this message in context:
>> > Sent from the Mono - Dev mailing list archive at Nabble.com.
>> > _______________________________________________
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