[Mono-dev] Control.Dispose glitch?
robwilkens at gmail.com
Fri Jun 1 00:48:59 UTC 2012
(This is re: System.Windows.Forms)
IT appears Control.Dispose is destroying the parent window, then
destroying the children... Is it supposed to do that?
This is causing some warning messages from X11 in my test code under
some circumstances, at least when the window is created under another
thread and it takes the "if (this.InvokeRequired)"==true path (which
happens when the control was created in a different thread.) I haven't
tried to see if other paths lead to this.
The code still runs (no crash), but I get the following warning from X11:
X11 Error encountered:
Error: BadWindow (invalid Window parameter)
Request: 4 (0)
Resource ID: 0x3C0002C
The events leading up to this are (all from same call to Control.Dispose
for the form):
(1) An XDestroyWindow is sent to the Form which contained the label
(From DestroyHandle() call path in Control.Dispose).. This succeeds.
(2) An XDestroyWindow is sent to the label when the children are being
disposed (which eventually gets back to their Control.Dispose of their
own, which then calls DestroyHandle()),and the child label has probably
already been 'destroyed' by virtue of Destroying the parent form, and
the result is the BadWindow message above.
I can fix this, I think, by moving the parent delete below the children
deletion... I haven't tested this yet, or tried doing it yet. I'm
worried because this is not platform specific code, it may break
something on a non-x11 platform, which means in addition to Linux, i'll
have to test this change on my mac and my Windows installations
somehow), presuming i make this change. I've not yet ever built mono on
either of those other two plaforms.
Can someone tell me I shouldn't do this? I'm not touching anything else
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