[Mono-dev] Debugging with MonoDevelop

Francois Schelling fschelling at square-enix-montreal.com
Fri Nov 16 00:01:36 UTC 2012



I'm currently evaluating mono to use it for scripting in our game engine.  I now have an embedded assembly running in mono and I'm able to successfully interface between the native engine and the C# assembly.  Now, I would like to setup MonoDevelop in order to debug my C# assembly when the game engine is running.  I would like to have a similar setup that Unity engine provide: from MonoDevelop, select Run/Attach to process and select Unity Editor.


I haven't found a tutorial about how to setup MonoDevelop to debug an embedded assembly.  Anyone is aware of a good documentation?  Or anyone could explain what I should do?


I'm using mono in x64 on Windows.





Francois Schelling

Senior Programmer

Square Enix Montréal

fschelling at square-enix-montreal.com <mailto:fschelling at square-enix-montreal.com> 







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