[Mono-dev] Random deadlocks when spawning via new Process
kumpera at gmail.com
Sat Aug 10 17:22:15 UTC 2013
Can you produce a test case that shows this hang? This it will be much
easier for the moonteam to debug and fix it.
On Saturday, August 10, 2013, gerber.matthew wrote:
> greenboxal wrote
> > Hi,
> > That isn't the Process class code, on the frame #3 you can see that the
> > thread received a signal, that is SGen trying to stop the world to
> > collection.
> > Maybe the deadlock is related to the GC itself as you can be putting it
> > pressure by spawning many process.
> Thanks for the response. Any ideas about how I might prevent the deadlocks?
> View this message in context:
> Sent from the Mono - Dev mailing list archive at Nabble.com.
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