[Mono-dev] how to build mono 3.0.x on windows (64 bit)?
dynamicgl at gmail.com
Sun Jan 6 16:31:00 UTC 2013
On Sun, Jan 6, 2013 at 1:07 AM, Jonathan Chambers <joncham at gmail.com> wrote:
> The easiest way is to just build a 32-bit version of mono, and then build
> only the runtime in Visual Studio using msvc/mono.sln. You then need to
> copy the produced mono.exe and mono.dll into the 32-bit install you built.
> The solution and projects are usually kept up to date.
> Depending on what you are using mono for you could even build mono on
> Linux/OSX, copy over the install directory, and then just build runtime on
> Windows. The wrapper scripts (that wrap compilers, etc.) would be
> incorrect, but you may not need all of that depending on your use case
> (just embedding runtime for example).
> On Sat, Jan 5, 2013 at 1:00 AM, Gelin Yan <dynamicgl at gmail.com> wrote:
>> the question is as subject. I have searched on google a bit but got
>> nothing. The building instructions on mono website seems a little bit
>> outdated. It require cygwin which is not 64 bit version. Other articles
>> only talk about 32bit. Thanks.
>> gelin yan
>> Mono-devel-list mailing list
>> Mono-devel-list at lists.ximian.com
I am looking for a way to build mono with mingw64 so it is the reason.
I know it is more convenient to use binary version directly. Have your guys
tried to build mono with mingw64 before?
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