[Mono-dev] TCP 3.0.1/2
roope at grandcrugames.com
Mon Jan 21 15:10:23 UTC 2013
Whats the status of this issue?
Is the "best" way on mono to implement a server by writing it against the *Async API and then settings MONO_DISABLE_AIO=1
On Dec 7, 2012, at 6:44 PM, Rodrigo Kumpera <kumpera at gmail.com> wrote:
> By the way, did you guys tried MONO_DISABLE_AIO=1 by any chance on your tests? It solves the issue for me.
> On Thu, Dec 6, 2012 at 3:46 AM, Greg Young <gregoryyoung1 at gmail.com> wrote:
> We have code that shows the issue https://github.com/ysw/mono-socket-problem/tree/master/SocketTest
> On Fri, Nov 30, 2012 at 4:10 PM, Rodrigo Kumpera <kumpera at gmail.com> wrote:
> Btw, I managed to find a linux bot that shows the io callback issue.
> The TP test works fine though.
> On Fri, Nov 30, 2012 at 12:29 AM, Greg Young <gregoryyoung1 at gmail.com> wrote:
> Thats already been provided (though its not hard to do). I will
> reupload a test that shows beahviour.
> Le doute n'est pas une condition agréable, mais la certitude est absurde.
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> Mono-devel-list at lists.ximian.com
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