[Mono-dev] WCF in Mono client borking negative numbers
kumpera at gmail.com
Tue Jun 25 15:31:30 UTC 2013
Please file a bug report with a test case so we can figure out how to fix
On Mon, Jun 24, 2013 at 2:25 PM, LukasTaves <lukastaves at gmail.com> wrote:
> I have a Unity3D client that communicates with a local service through WCF.
> The service is duplex and all communication is in place and working,
> some negative numbers get borked when received.
> Bellow is a list that shows subsequent received single precision numbers.
> The stream was increasing 0.5 per second.
> And so on... It seems that for some numbers instead of receiving the actual
> negative number they get added by 255.
> It's not an issue with the service itself, because connecting to the same
> service using a .net client works flawlessly...
> Is this a known issue with WCF in mono? Any hint on what i can do to get
> around that?
> Thank you!
> View this message in context:
> Sent from the Mono - Dev mailing list archive at Nabble.com.
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