[Mono-dev] Problems with compiling Mono with VisualStudio 2013
Edward Ned Harvey (mono)
edward.harvey.mono at clevertrove.com
Mon Apr 7 11:19:36 UTC 2014
> From: mono-devel-list-bounces at lists.ximian.com [mailto:mono-devel-list-
> bounces at lists.ximian.com] On Behalf Of LukasBanana
> Hi, I'm new to Mono an C# as well.
> I want to use Mono as C# Compiler and Interpreter in my own Game Engine -
> like Unity3D does it :-).
> I tried to compile the mono lib ("mono-master" from GitHub) with Visual
> Studio 2013 but there are two unresolved external symbols:
Generally, there's no need for you to build it yourself - and if you do, you're asking for a world of pain. You probably just want to reference certain specific assemblies. If so, you should right-click your References, and browse the nuGet packages. By far, the easiest, best thing for you to do.
But if you're planning on contributing to the mono code base, come back and ask again, how to build and develop and contribute to mono.
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