[Mono-dev] Compiling mono on windows for developing (not running)
Miguel de Icaza
miguel at xamarin.com
Fri May 2 20:30:59 UTC 2014
To build Mono on Windows, you will need to use Cygwin to build you entire
stack. Cygwin is a Unix-on-Windows system that will let you properly
While you might be able to get the solutions to work in some limited cases,
they are not actively maintained.
That said, I did check an update recently, so *some* work might be done,
but it does not provide a fully running environment, You can use VS to
build the solutions, but then you need to manually deploy those to your
Mono installation directory.
I have been working on and off to get this done, but there are still a few
prerequisites required before this will work.
On Fri, Apr 25, 2014 at 5:51 PM, Martin Thwaites
<monoforum at my2cents.co.uk>wrote:
> I want to start making some changes to mono, but I want to do so on
> Windows, using Visual Studio (no offense meant to Xamarin Studio or
> MonoDevelop, I just like Resharper...
> I've been going over the documentation on building mono with visual
> studio, and it seems old and does seem to work for me. It also seems
> focused on getting a mono install that you can use, whereas what I'm
> looking for is to be able to contribute.
> So there are a couple of questions, should I be able to contribute to mono
> using Visual Studio? is the mono_4_5.sln supposed to work?
> So, can anyone help me out with getting a solution in VS that I can build,
> and run the tests for?
> As a side question, what is the tool that the rest of you use to develop
> mono? do you develop on windows or on Linux?
> Mono-devel-list mailing list
> Mono-devel-list at lists.ximian.com
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Mono-devel-list