[Mono-dev] Memleak in mono_domain_unload
sakirsoft at gmail.com
Fri Oct 24 14:56:23 UTC 2014
Hello to all,
I noticed that mono_domain_unload is leaking memory. I wrote a small test
in my application
where I create a domain, load an assembly into it, execute the C# main
which does nothing and then call mono_domain_unload. The assembly and all
its references are loaded with mono_image_open_from_data. It seems like
Unity somehow solved this problem.
Is there any work to fix this? Or any hint for me?
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