[Mono-dev] Create C# objects from C++
robertj at gmx.net
Thu Mar 16 11:28:07 UTC 2017
On 15.03.2017 21:56, howard.rubin wrote:
> Some of the APIs I'm calling from C++ take C# objects, like
> System.Drawing.PointF and System.IO.UnmanagedMemoryStream . I can create
> them like below but I'd like to eliminate the hard coded paths to the .NET
> Is it possible to reference the already loaded assembly or find the path to
> the on-disk assembly or create the objects differently? How can I do that?
Use the mono_assembly_load APIs. Either those which take a
MonoAssemblyName argument or mono_assembly_load_with_partial_name
which takes an (partial) assembly name specified by a string.
You may want to look up "assembly name" on MSDN. E.g, the
shortest assembly name of System.Drawing.dll is
which you can pass to mono_assembly_load_with_partial_name (),
and call it a day.
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