[Mono-osx] > Using xCode plugin
Weyert de Boer
wdb at innerfuse.biz
Thu May 24 01:31:27 EDT 2007
Today, I wanted to try out the xcode plugin for creating Cocoa#
applications. Only after installing CSharpXcodePlugin-0.3.zip and
MonoFramework-1.2.4_4_macosx_universal. I am unable to get it working.
For example, if I create a new Cocoa# application and then try to do a
Build & Go command. I am gettng the following errors as noted below.
Does anyone know what i am doing wrong? I just created a project... and
I expected that it just would work...
Should I use the alpha version instead?
Checking Dependencieswarning: no rule to process file
'$(PROJECT_DIR)/Sharp.cs' of type sourcecode.csharp for architecture i386
warning: no rule to process file
'$(PROJECT_DIR)/ApplicationController.cs' of type sourcecode.csharp for
line 3: cd: /Users/weyertdeboer/Sharp/build/Release: No such file or
cp: ../../Main.nib: No such file or directory
Unhandled Exception: System.IO.FileNotFoundException: Sharp.exe does not
File name: "Sharp.exe"
at System.IO.File.Copy (System.String src, System.String dest,
Boolean overwrite) [0x00000]
at System.IO.File.Copy (System.String sourceFilename, System.String
at Mac.Pack.Generate () [0x00000]
at Mac.Pack.Main (System.String args) [0x00000]
More information about the Mono-osx