[Mono-osx] Ported Win App to Mac, now need to build Mac .pkg
mail at theatrewireless.com
Sun Dec 28 18:53:41 UTC 2014
I'm an experienced VS coder, but an Xamarin newbie.
We make electronic equipment that can be configured using a simple Visual
Studio Windows program. It's really just a collection of pulldowns for
selecting options, then some simple handshaking via RS232 serial port with
the target hardware.
Many of our users have asked for a Mac version, so I'm looking at Mono.
Over the past few days I have slowly constructing a new Mono app in Visual
Studio, adding one simple feature at a time, then loading and building it
with Xamarin/Mono on a Mac. This is working perfectly well for me, entirely
adequate for what we do.
But it seems that an Xamarin project that is created this way cannot produce
a Mac installation package (either .app or .pkg).
On the Mac, I can create a new project/solution in Xamarin using a Mac app
template, then the needed options appear in the Build menu and I can create
a .pkg that works exactly as I'd like. But I don't want to completely
recreate the application using Mac tools. A working app is nearly half done
already using VS, and it runs perfectly well with Mono on a Mac. All I need
is an easy way to package it for distribution to our Mac users.
How do I turn my Windows Mono solution into a Mac Mono solution that will
build a installer package?
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