[Mono-ue] Actor class not receiving ticks
johan.verwey at gmail.com
Tue Dec 2 15:52:58 UTC 2014
I created the TestActor class as in the example.
I now added a Console.Writeline statement in my constructor and in my
ReceiveTick method and rebuild.
I create a new default level and place an instance of my TestActor in the
I add a Cube as the static mesh of my test actor.
When pressing Play, I see the console output from the constructor, but not
My cube is also not spinning...
On 2 December 2014 at 07:04, M S <stick100 at hotmail.com> wrote:
> Breakpoints won't be hit there are no current debugging hooks, you'll have
> to cout style debug (write to output/console). You have to assign a mesh,
> and it should rotate. If you explain your steps we might be able to help.
> Date: Mon, 1 Dec 2014 21:23:40 -0800
> From: johan.verwey at gmail.com
> To: mono-ue at lists.ximian.com
> Subject: [Mono-ue] Actor class not receiving ticks
> I have followed all the steps to compile Unreal 4 and apply the patches. I
> am able to create a TestActor class in C# and create a scene containing a
> Test Actor.
> The constructor never seems to execute since( from what I understand), it
> should have a default mesh if nothing is assigned. Even if I assign a mesh
> myself, it does not rotate so I assume my ReceiveTick method is not being
> I tried to starting the project from the debugger, but my breakpoints are
> not being hit.
> Any ideas?
> Also where can I find the patch files for preview 4?
> Lastly, some pointers for setting up an F# project would be greatly
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