[Mono-ue] CppSharp Setup for generating our own Bindings

Eugene Tchoukhrov ujen at vicogamestudio.com
Sun Nov 2 17:16:13 UTC 2014

I am trying to generate bindings for a class in UE4 but I noticed that UE4s
headers are setup differently and includes are done by the UBT. This results
in Parse error by CppSharp.


Could you share how you setup CppSharp to properly generate bindings?

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