[Mono-ue] Missing Actor properties when using a C# Actor

Eugene Tchoukhrov ujen at vicogamestudio.com
Tue Nov 4 08:30:52 UTC 2014

I noticed that the basic Actor properties are not showing up when placing an
Actor made in C#:



Here is the super basic code:

// Fill out your copyright notice in the Description page of Project
using System;
using UnrealEngine.Runtime;
using UnrealEngine.Engine;

namespace MonoPluginTest1Mono
    public class SpinActor : Actor
        // Constructor called when creating or loading an object
        protected SpinActor(PostConstructInitializeProperties pcip)
            : base(pcip)

        // Constructor for hot-reloading. UProperties will already be
initialized, but any purely managed fields or data
        // will need to be set up
        protected SpinActor(IntPtr nativeObject)
            : base(nativeObject)


        protected override void ReceiveTick (float deltaSeconds)
            base.ReceiveTick (deltaSeconds);

            AddActorLocalRotation(new Rotator(0, 5, 0));



Am I missing something?

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