[Mono-ue] BlueprintCallable UFunctions don't seem to work

Eugene Tchoukhrov ujen at vicogamestudio.com
Tue Nov 25 19:32:11 UTC 2014

I created a simple UFunction with BlueprintCallable in C# but when I call it
from a blueprint the engine gets stuck in a loop.


Specifically on line 589 of ScriptCore.cpp

It seems like Stack.Code gets corrupted or is incorrectly setup.

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