[Mono-ue] BlueprintCallable UFunctions don't seem to work

Michael Hutchinson m.j.hutchinson at gmail.com
Tue Nov 25 20:51:06 UTC 2014

It may be that you've found an edge case where we're where we're not
dealing with the parameter buffer correctly for certain
argument/return types. What is the signature of the method?

On 25 November 2014 at 14:32, Eugene Tchoukhrov <ujen at vicogamestudio.com> wrote:
> I created a simple UFunction with BlueprintCallable in C# but when I call it
> from a blueprint the engine gets stuck in a loop.
> Specifically on line 589 of ScriptCore.cpp
> (Engine/Source/Runtime/CoreUObject/Private/ScriptCore.cpp)
> It seems like Stack.Code gets corrupted or is incorrectly setup.
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Michael Hutchinson ~ https://mhut.ch

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