[Mono-ue] Overhead of Mono for Unreal Engine
brad.stephen.moore at gmail.com
Sat Oct 25 04:46:36 UTC 2014
Just wondering if there would be any (and if so, how much) overhead running
Mono for UE vs using C++.
Any stats, benchmarks or pretty graphs to have a look at or is that
something we'd have to generate that info ourselves?
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