[Mono-ue] How do you use GetOverlappingActors?

Ryan Burnham nitro52 at iinet.net.au
Mon Jan 5 11:50:50 UTC 2015

Hi All,


So I'm trying to convert the following C++ code


       TArray<AActor*> CollectedActors;




Where CollectionShpere is defined as


       UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Power)

              TSubobjectPtr<class USphereComponent> CollectionSphere;





So I was thinking it would be something like this

            IList<Actor> collectedActors;
            CollectionSphere.GetOverlappingActors(out collectedActors); 


But GetOverlappingActors only has an overload with 2 parameters. 


public unsafe void GetOverlappingActors(out IList<Actor> overlappingActors,
SubclassOf<Object> classFilter) 


How do you get the class filter. These SubclassOf and Subobject wrappers
seem a bit odd to me. 




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