[Mono-ue] Latest MonoUE Preview 8 questions
davidfordaus at gmail.com
Sat Mar 21 21:00:12 UTC 2015
Hi Miguel - is it possible for someone at Xamarin or Epic to set up a build
environment VM somewhere that would recompile the Mono C# bindings on each
point release of Unreal and make these publicly available.
At the moment the "6-7 hours obnoxious" effort is duplicated by multiple
people, as there is no global location to store the resultant DLL.
Presently we've switched away from Unreal to Unity solely because of this
issue, but at some stage I'd like us to re-target Unreal, but would prefer
not to establish a non-core monthly / quarterly effort (which would be
duplicated in any other development environment aiming to use C#) to
maintain the Mono bindings.
Cheers - David
On 22 March 2015 at 04:33, Miguel de Icaza <miguel at xamarin.com> wrote:
> Some folks have done it, but you have to manually alter the patch to work
> with the new bits in UE 4.7
> Not impossible, 6-7 hours obnoxious.
> On Sat, Mar 21, 2015 at 12:09 PM, Jesse Clark <jesse.industries at gmail.com>
>> Is that possible to run mono-ue with ue 4 version 4.7.* ?
>> Thank you!
>> Mono-ue mailing list
>> Mono-ue at lists.ximian.com
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> Mono-ue at lists.ximian.com
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