[Mono-ue] Fork vs Plugin
pragmascript at gmail.com
Fri Aug 4 10:54:46 UTC 2017
thanks for the great work work bringing Mono/C# to UE4 :)
Just out of curiosity: There are several language that extend UE4 via a
plugin (e.g. http://skookumscript.com/) and do not require a seperate fork
of the engine. Why does MonoUE require a fork? Are there plans to
transition to a plugin only architecture?
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