[Mono-list] Unity object model of internal calls
carmack2000 at hotmail.com
Fri Nov 8 04:51:31 UTC 2013
I am not sure if anybody notices how Unity implements internal calls.
All internal calls of are implemented in Unity.exe. UnityEngine.dll is a
managed module as a reference for game assembly Assembly-CSharp.dll
providing all required classes.
What I don't understand is how UnityEngine.dll calls internal calls actually
implemented in Unity.exe, such as INTERNAL_Log. They are different modules.
If anybody can give some tips, it would be really appreciated.
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