[Mono-list] Unity object model of internal calls

Aaron Oneal aaron.oneal at spicypixel.com
Fri Nov 8 18:45:48 UTC 2013

They’re different modules but loaded into the same process and I presume registered with the runtime using mono_add_internal_call. Check out this page:


On Nov 7, 2013, at 8:51 PM, carmack2000 <carmack2000 at hotmail.com> wrote:

> I am not sure if anybody notices how Unity implements internal calls.
> All internal calls of are implemented in Unity.exe. UnityEngine.dll is a
> managed module as a reference for game assembly Assembly-CSharp.dll
> providing all required classes.
> What I don't understand is how UnityEngine.dll calls internal calls actually
> implemented in Unity.exe, such as INTERNAL_Log. They are different modules.
> If anybody can give some tips, it would be really appreciated.
> Thanks
> --
> View this message in context: http://mono.1490590.n4.nabble.com/Unity-object-model-of-internal-calls-tp4661268.html
> Sent from the Mono - General mailing list archive at Nabble.com.
> _______________________________________________
> Mono-list maillist  -  Mono-list at lists.ximian.com
> http://lists.ximian.com/mailman/listinfo/mono-list

More information about the Mono-list mailing list